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Spore creature creator tool
Spore creature creator tool









spore creature creator tool
  1. #Spore creature creator tool how to
  2. #Spore creature creator tool full
  3. #Spore creature creator tool professional

reflect on, and discuss, the impact of the use of games to support learning and motivate learners.identify opportunities for the effective use of games linked to your curriculum plans.

#Spore creature creator tool professional

Professional and reflective practitioner skillsĪt the completion of this course, you should be able to: The technology or technologies to be used are identified in the Resources section for the course. The course has been produced by Futurelab in conjunction with Vital. This course builds on Futurelab’s research into the use of games and aims to support you in developing your professional understanding and your practical teaching and improving your learners’ outcomes. To do this effectively, and to support you in developing some of these approaches in your classroom, this course will also look at what Spore is, how it can be used and, in particular, how it can be used to inspire learners. In this project course you will look at how games can be motivational and see particular examples of where the game Spore has been used to motivate learners. There are many reasons why teachers and researchers comment on the benefits of using computer games in the classroom. the games Spore or Spore Creature Creator (see Resource 2).ĭuration of the course: You should allow for about one to two hours per week for this on top of the time taken to do the project in your classroom or other setting.Ĭomputer and video games are being used in the classroom more and more as educational resources.clusters of schools or in collaborative projects) a class/group of students – groups could be within classes, whole classes, or groups across classes (e.g.headset (including microphone and speakers) for online tutorials (a webcam is optional).You are not expected go through every resource but to pick those which are most relevant to your interests, context and possible project. It is supported by a set of resources and activities to give you ideas for possible projects. It provides an opportunity for you to plan, carry out and evaluate a project in your classroom. This is one of the ‘project courses’ from Vital.

#Spore creature creator tool how to

The results are full-spectrum 8-bit data, but I don’t know how to interpret it: 000000: 57 2c 82 d2 e6 ba 17 5b 7b 4d 20 32 76 eb f4 8b W.V28s3: Using the game Spore to motivate learners Course information I had to guess here how to put the bits back together into a byte. """ Read the low bits of pixels as 8-bit data. """įor ipix, ( r, g, b, a ) in enumerate ( im. # and write it out to a .out file next to the image.

#Spore creature creator tool full

We can go further and yank out the full 8-bit data: # Open an image file, read the low bits as 8-bit data, There’s oneīit of information being encoded in each channel, or four bits per pixel. It isn’t truly black and it isn’t truly transparent. These pixels are part of the black transparent edge of the image, except The numeric values of the pixels: # Open an image, and show the RGBA data for the first ten pixels.įor pix in list ( im. In this case, they seem to be using the least Renaming the PNG doesn’t affect theĭata transfer, but any sort of editing of the image does. Give you the creature as structured data.

spore creature creator tool

But dragging the PNG into Creator does indeed Looking at the PNGs on the Spore page though, they have not done this. Pixel data, can read the coordinates and recreate the Mandelbrot view directly,Īllowing you to continue exploring from there. Aptus can open a PNG file it saved, and instead of dealing with Was to save the coordinate info for a picture as a That interested me: one of the things I did with Aptus That you can save those PNG files, and drag them into Creator, and you’ll have If you look at the sidebar on the Spore creature pages, you’ll see instructions

spore creature creator tool

One of theĪuthors, John DeWeese, has a handful of riotously varied creatures Motion Retargeting to Highly Varied User-Created Morphologies. The developers behind this animation have written up the technology: Way that seems very natural, considering I’ve never seen a creature with legs Has three legs, and that front centered leg participates in the animations in a This is no small feat considering you aren’t constrained It’s fully animated already, with a repertoire of moves like walking, sitting,ĭancing and greeting. It’s fun to put arms and legs and body parts together to make creatures,īut the more impressive part of the technology is that once you make your creature,











Spore creature creator tool