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Battle of isonzo
Battle of isonzo













battle of isonzo

battle of isonzo

Realising this they continued to call upon their German ally to provide military assistance within the sector. Neither side could particularly afford the casualties suffered but the Austro-Hungarians in particular were finding their defensive lines increasingly stretched. Cadorna had intended to ensure such a breakthrough in the wake of the capture of Gorizia during the Sixth Battle of the Isonzo, but instead the war of attrition gathered pace. The Italians suffered 75,000 casualties and the Austro-Hungarians 63,000.Īs always along the Soča (Isonzo), the Austro-Hungarian Army’s command of the mountainous terrain provided a formidable natural barrier to the Italians’ attempts to achieve a breakthrough. With the ninth battle fought from 1–4 November 1916 the combined casualty total from the three linked battles proved sufficiently heavy to ensure that each attack was of short duration (each less than a week). The battle started with an attack on Vrtojba and the northern and central areas of the Karst Plateau. Ure of Gorizia in August 1916 to extend their bridgehead to the left of the town, it ended in further failure for the Italian Chief of Staff Luigi Cadorna. Including a triumvirate of battles launched after the Italians’ successful seiz The Ninth Battle of the Isonzo was an Italian offensive against Austria-Hungary in the course World War I. I don't have any plans to do any updates expect there are specific bugs or recommendations from players, meaning at most there will be one update.Ninth Battle of the Isonzo (1 – 4 November 1916) One special thing I added specifically for this mode was an AudioCompressor of the Master Bus (Godot), since the many instances of the soldiers playing their shooting sound started to sound ungodly loud and I didn't want to give someone a war injury while playing a war game.

#BATTLE OF ISONZO CODE#

This mode is actually just there because I was sure that even though the main game was slow and somewhat tactical, I wanted a mode where the player can just play around always being on the verge of breaking their hardware.Įven though this mode on extreme values brings out the worst of my already meh code I think It's fun. Another Idea I had were like Bomb Strikes from planes which I also didn't do because I wanted to focus on finishing up the game and having everything ready for submitting. These past few days I also wanted to add like an option to place obstacles like barbed wire something in that direction. Now there are actually just Artillery and Soldiers in the game. Especially the Code for the Italian soldiers which still hunts my dreams :). Then I thought since had experience with the 12 Battles of Isonzo in Real Life, actually having visited the sight of one of the battles in Slovenia I decided on it.Īs part that I started doing a strategy game, which turned out to be cmopletely dumb, since I have never really played many of them meaning I didn't really know what's important and fun in them and also never did any game of this type.īecause of that I had to look up many things and rewrite a lot of code I already did. As part of the Historically Accurate Jam I did a strategy game loosely based on the 12 Battles of Isonzo.Īt the start I had no Idea on what to do with the topic being "Your Country's History".















Battle of isonzo